How To Make A Rasberry Pi Recipe On Mobile – Simple Project Using C++ Programming Compiler On Android.

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How To Be A Begin With C++
The beginner series is meant to teach fundamental C++ programming concepts. It also covers some basic graphics programming theory. Also: making shitty little games. It is suitable even for those with zero programming experience. If this ain’t your first rodeo, you can use this page to jump through the lessons, skipping any B.S. you already know.
C++ Language – Procedural Basics
Basic variables (int,bool,float), constant specifier, auto
Type casting (c-style (type) cast)
Basic arithmetic operations (+, -, /, *, %, precedence (), assignment += etc.,++/– )
Conditionals (if… else, switch…case)
Boolean logic operations (||, &&, !)
Comparisons (>, <, ==, <=, >=, !=)
Loops (while, for, do…while, range-based for)
Writing functions / function parameters / return values / overloading functions
References & / pass by reference-vs-pass by value
Arrays [ ]
struct (and its difference from class)
enum class
namespace / using
Forward declaration of classes to break circular #include cycles
Uniform initialization of classes / structs with {}
C++ Language – Object Oriented Basics
Creating objects, calling member functions
Creating classes, data members, and member functions
public / private member access / encapsulation and data hiding
const /non-mutating member functions
Writing constructors / initializing embedded objects
Default (automatic) constructor / = default;
Delegating constructors
static member variables / static constexpr member variables
Nested classes
Forward declaration to break circular dependencies
Implementing operators for classes
C++ Language – Standard Library
Rng <random> std::mt19973 / uniform_distributions
Utility functions std::min / std::max / std::swap
Math functions std::abs / std::sqrt
Measuring time <chrono> std::chrono::steady_clock / duration
Assertions <assert.h>
Chili Framework
Gfx: putpixel/screenwidth/height
Color: getting/setting RGB color components
Mouse/kbd: input (polled and event-driven)
Sound: loading and playing sounds
Game Programming Concepts
Game loop / frame based animation
Grid coordinate systems and mappings
Variable (measured) time step and fixed time step
Basic rectangle collision detection and handling
General Programming Techniques
Recursion
Managing a partially-filled array
Mapping a 2D array onto a 1D array
Graphics Concepts
Compiled sprite
Drawing filled rectangles and filled circles
Drawing beveled graphics
Pulsating color animation effect
Math / Physics Concepts
Position / velocity / acceleration
Rebounding off of a vertical/horizontal surface
Basic vector math (vector add/sub/scale/length/normalize)
Other Skills
Basic visual studio IDE usage & navigation
Visual studio debugger
Git + MSVC
Basic understanding of compiler, linker, .h/.cpp files, .lib/.obj files
Using regex find/replace in visual studio
History
This series is a reboot of Chili’s original beginner series launched back in 2012 (ah, the good old days). The way that Direct3D applications are built and the tools used have changed over the last 5 or so years, and the reboot updates the tutorials to reflect those changes. It also corrects some mistakes that were made, and is reworked to shorten the journey to hardware 3D graphics programming and to introduce object-oriented programming at an earlier stage.
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